| Climate |
Any |
| Terrain |
Desert |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
M (I) |
| Alignment |
LE |
| No. Appearing |
4-10 |
| Armor Class |
7 |
| Movement |
12 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
2 or 1 |
| Damage |
1d4+2/1d4+2 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
1400 |
| Type |
Humanoid |
| Campaign |
Dark Sun |
| Page |
MAIII 13 |
| Notes |
human-like, attack caravan camps, carry bell (psionic properties) around neck that shatter victims mental defenses (within 500', look at target, victim save -2 vs DM or suseptible to metal attacks, if save imm 12 hrs), touch (if attacking save vs pois) causes 1d6 CON loss (returns in 1d4 turns) at 0 uncon, if losing they retreat & bring reinforcements |
Description
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