| Climate |
Any |
| Terrain |
Coast |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
13-14 |
| Treasure |
(C) |
| Alignment |
NE |
| No. Appearing |
1-10 |
| Armor Class |
4 |
| Movement |
18, Sw 9 |
| Hit Dice |
9 |
| THAC0 |
11 |
| No. of Attacks |
3 |
| Damage |
1d4/1d4/1d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
14 |
| XP Value |
7000 |
| Type |
Undead |
| Campaign |
Any |
| Page |
MAII 9 |
| Notes |
corsairs lost, marooned, etc at sea, gem of seeing or true see sees rotting corpse otherwise resembles corair, attack: claw/claw/bite, drains 1 level per hit (if 0 lvl does not become amiq rasol), cast charm save vs spell -2 (3/day), turn as vampire, immune: charm, hold, sleep & cold, +2 weap, holy water 2d4, if kill new body 24 hrs unless resurr or rais dead |
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