| Climate |
Sub-Trop/Trop |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
K, Q |
| Alignment |
NG |
| No. Appearing |
2-12 (40-60) |
| Armor Class |
8 |
| Movement |
12 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Defenses |
TRUE |
| Magic Resistance |
80% |
| Size |
M |
| Morale |
11-12 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Greyhawk |
| Page |
GHMC |
| Notes |
fur covered, speak own, natural camouflage (HS 90%, opp surp -6), avoid combat & outsiders, use spears, stone axe, bola & blowguns, coat darts w/poison (save +4 or die in 2d4 rnds), sometimes take prisoners (use nets), 10% of tribe are young, led by chief that changes by situation, live in houses made of living treetop branches, do not believe magic |
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