| Climate |
Any |
| Terrain |
Land |
| Frequency |
C |
| Organization |
Swarm |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
1 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
1-100 |
| Armor Class |
8 (4) |
| Movement |
1, Fl 18 (C) |
| Hit Dice |
1d2 hp |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
1 |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
2-4 |
| XP Value |
15 |
| Type |
Animal |
| Campaign |
Any |
| Sources |
OMII 15, DRC 159 |
| Page |
MM 15 |
| Notes |
'see' at night w/natural sonar, only attack if cornered, if frightned they swarm that puts out torches (1% per bat), disrupts spellcasting, inhibits melee (-2 THAC0) & get in way, AC 4 while flying under normal conditions, prefer warm climates, live in caves & dark places, rot grubs & carrion crawlers live off their droppings |
Description
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