| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Family |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
13-14 |
| Treasure |
I (no coin), Q |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
4 |
| Movement |
12 |
| Hit Dice |
10 |
| THAC0 |
10 |
| No. of Attacks |
2 |
| Damage |
2d6/2d6 or 2d6/weapon +5 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
11-12 |
| XP Value |
5000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 6 |
| Notes |
leads sedentary groups (15-20 alaghis in permanent settlement), 100 years old, has all abilites of normal alaghi, casts priest spells (5 - 1st lvl, 5 - 2nd lvl, 2 - 3rd lvl per day) from spheres of all, plant, animal, healing, charm, divination & combat, these communities are mistrusted & feared, will slay unwary traders, live like primative humans, speak comm |
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