| Climate |
Temperate |
| Terrain |
Land |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
17-20 |
| Treasure |
item guarded |
| Alignment |
LG |
| No. Appearing |
1 |
| Armor Class |
0 |
| Movement |
9 |
| Hit Dice |
9+6 |
| THAC0 |
11 |
| No. of Attacks |
1 |
| Damage |
1d10 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
M |
| Morale |
20 |
| XP Value |
10,000 |
| Type |
Undead |
| Campaign |
Any |
| Page |
MAI |
| Notes |
undead elf dedicated to serve noble purpose, keep to secluded places, touch causes dmg + save vs paraly or paral 2d4 rnds, use spells as in life (usually 15th wiz), employ special items & spells, immune: charm, cold, death, disinteg, elect, sleep & charm, turn as lich (not in area guarded), they turn undead 14th lvl, 3/day send |
Description
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