| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
21 |
| Treasure |
nil |
| Alignment |
CG |
| No. Appearing |
1 |
| Armor Class |
-3 |
| Movement |
15 |
| Hit Dice |
11 |
| THAC0 |
9 |
| No. of Attacks |
1 |
| Damage |
4d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
M |
| Morale |
special |
| XP Value |
special |
| Type |
Special |
| Campaign |
Any |
| Page |
LL 137 |
| Notes |
see LL 6, wizard 20/priest 15, STR 13, DEX 18, CON 18, WIS 20, CHR 17, form: ordinary man, cast spells from any sphere or school, wears a golden rob (AC -3), carries golden dagger (if hit, save vs paraly or perm paralyzed), carries a pinwheel that negates magic 100' if blown on, can heal 3d10 dmg each rnd |
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