Skin Thieves

Climate Any
Terrain Any
Frequency R
Organization Clan
Activity Cycle Night
Diet Carnivore
Intelligence 5-7
Treasure Q (I)
Alignment CE
No. Appearing 3-12
Armor Class 7 (10)
Movement 12
Hit Dice 2+2
THAC0 19
No. of Attacks 3
Damage 1d6/1d6/1d4
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 11-12
XP Value 120
Type Monster
Campaign Ravenloft
Page RVIII 103
Notes rob victims & take their skin, speak local lang, attack in small groups using distractions, attack: claw/claw/bite, wears skins of former victims for a disguise, if struck in combat skin must save (as thin wood) vs crush blow or destroyed reveiling true nature, attack weakest victims first & flee if outmatched, nomadic, attack along trade routes, have chief

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