| Climate |
Any |
| Terrain |
Water, Ocean |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
8-10 |
| Treasure |
J (20% - W) |
| Alignment |
LE |
| No. Appearing |
1 |
| Armor Class |
5 |
| Movement |
9, Sw 9 |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
3 |
| Damage |
1d6/1d6/1d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
11-12 |
| XP Value |
4000 |
| Type |
Monster |
| Campaign |
Ravenloft |
| Page |
RVIII 96 |
| Notes |
infiltrate coastal villages, communicat w/minions by telepathy, cannot leave water (survive 10+1d6 rnds), can monster summ IV (aquatic only) arrive in 1d4 rnds (2/day), attack: claw/claw/bite, if bit save vs poison (if fail dmg must heal by cure disease), oily skin (as oil of slippery) helps it avoid capture, born from minions that escape back to sea (1%) |
Description
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