| Climate |
Temperate |
| Terrain |
Water, Salt |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Carnivore |
| Intelligence |
13-14 |
| Treasure |
N (I, O, P, Qx10, X, Y) |
| Alignment |
LE |
| No. Appearing |
20-80 |
| Armor Class |
5 |
| Movement |
12, Sw 24 |
| Hit Dice |
2+2 |
| THAC0 |
19 |
| No. of Attacks |
1 or 3+2 |
| Damage |
weapon or 1d2/1d2/1d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
12 |
| XP Value |
175 |
| Type |
Monster |
| Campaign |
Any |
| Other Names |
sea devil, devil men of the deep |
| Sources |
OMI 84 |
| Page |
MM 306 |
| Notes |
vicious, predatory fish-men, speak own, weapons: crossbow, spear, trident, net or dagger, unarmed: claw/claw/bite & (if both claws hit) rake rear claw/claw, good vision, has chieftain, guard, king, etc, hate spellcasters, save vs fire -2 & +1/die, see 300' underwater, can hear clinking metal 1 mile & boat oar splashing 2 miles, raid villages |
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