| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
UC |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
1 |
| Treasure |
Q |
| Alignment |
N |
| No. Appearing |
1-2 |
| Armor Class |
2 |
| Movement |
18 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
0 |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
9 |
| XP Value |
270 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 83, DRC 202 |
| Page |
MM 305 |
| Notes |
eat metal, immediately move toward metal (90'), hit indicates rusted metal (magic has 10%/plus of magic to not be affected), hit from weapon is treated same, will break of attack if metal is left, prefers forged metal, dwarf & gnomes hate these creatures |
Description
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