Rilmani, General
| Climate | Any |
| Terrain | Any |
| Activity Cycle | Any |
| Alignment | N |
| Type | Humanoid |
| Campaign | Planescape |
| Page | PSII 84 |
| Notes | true neutral, strive to keep balance, all can (at will): cont light or dark, dismissal, hold monster, know align (AA), poly self & teleport w/o error, also gate (see individuals), innate telepathy (commune w/any INT creature), imm to telepathic psionics, magic weapons to hit, imm: electric, 1/2: acid, gas & poison, can't be summoned by spell, found near Spire |
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