Quaggoth, Thonot

Climate Any
Terrain Subterranean
Frequency R
Organization Tribe
Activity Cycle Any
Diet Carnivore
Intelligence 5-7
Treasure (O, R)
Alignment N
No. Appearing 1-2
Armor Class 6
Movement 12
Hit Dice 2+2
THAC0 19
No. of Attacks 2 or 1
Damage 1d4/1d4 or weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size L
Morale 15-16
XP Value 1400
Type Humanoid
Campaign Any
Sources FFMC, FF 74
Page MM 298
Notes same as normal quaggoth except as follows, 20% of tribe having 1 or 2 thonots, use psionics, will aid the tribe in combat, escape or healing, equivalent of shaman, oversee rituals

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