| Climate |
Any |
| Terrain |
Any |
| Frequency |
UC |
| Organization |
varies |
| Activity Cycle |
varies |
| Diet |
Omnivore |
| Intelligence |
5-10 |
| Treasure |
A |
| Alignment |
NE |
| No. Appearing |
varies |
| Armor Class |
varies |
| Movement |
varies |
| Hit Dice |
varies |
| No. of Attacks |
varies |
| Damage |
varies |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
varies |
| XP Value |
varies |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
OMII 102 |
| Notes |
physically similar to undead (ghoul, wight, vampire, etc), looks & smells identical to real thing, cannot be turned, not harmed by sunlight, never found with true undead, affected by normal weapons, statistics as real creature, lack the special attacks, have infravision, stench of ghast has normal effects, flying creatures appear to float & leave no tracks |
Description
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