| Climate |
Temperate |
| Terrain |
Hills/Rough |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
13-14 |
| Treasure |
Q |
| Alignment |
CE |
| No. Appearing |
1 |
| Armor Class |
4 |
| Movement |
6 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d6 or weapons |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
10 |
| XP Value |
1400 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
arrogant & feared, humanoid, speaks own & trade, avoids physical combat, will attack all but formidable foes (invisible at will), uses a club, hit causes dmg & save vs spell or affected by drying touch (-1 Con, recover 1/day), at Con 2 the victims can't fight, 1/week can cast create drought (5 mile diameter, lasts until p'oh killed or ice blight spell) |
Description
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