Ogre, Aquatic

Climate Any
Terrain Water
Frequency UC
Organization Tribe
Activity Cycle Any
Diet Carnivore
Intelligence 8-10
Treasure M (A)
Alignment CE
No. Appearing 2-24
Armor Class 4
Movement 6, Sw 12
Hit Dice 4+4
THAC0 15
No. of Attacks 1 or 3
Damage weapon or 1d6/1d6/2d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size L
Morale 11-12
XP Value 420
Type Humanoid
Campaign Any
Other Names Merrow
Sources OMII 96
Page MM 272
Notes aquatic ogre, can hide becoming 10-80% invisible, attack from cover (-5 to surprise), attack with spear 2d6 or claw/ claw/bite, +1 to hit in a swimming charge, dwell in shallow caves, tribe has chief, leaders & shaman (3rd lvl), live out of water 2 hours

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