| Climate |
Any |
| Terrain |
Forests |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Blood |
| Intelligence |
8-10 |
| Treasure |
B, X |
| Alignment |
NE |
| No. Appearing |
1-4 or 3-30 |
| Armor Class |
7 |
| Movement |
9 |
| Hit Dice |
1+4 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d4+1 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
13-14 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
DRC 196 |
| Page |
MAI |
| Notes |
resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons, cover weapons w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at full moon, speak w/ plants & pass w/o trace, entangle & plant door (all 1/day @ 5th), group can summom shambling mound |
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