Nightshade

Climate Any
Terrain Forests
Frequency UC
Organization Tribe
Activity Cycle Night
Diet Blood
Intelligence 8-10
Treasure B, X
Alignment NE
No. Appearing 1-4 or 3-30
Armor Class 7
Movement 9
Hit Dice 1+4
THAC0 19
No. of Attacks 1
Damage 1d4+1 or weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 13-14
XP Value 270
Type Humanoid
Campaign Any
Sources DRC 196
Page MAI
Notes resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons, cover weapons w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at full moon, speak w/ plants & pass w/o trace, entangle & plant door (all 1/day @ 5th), group can summom shambling mound

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