| Climate |
Any |
| Terrain |
Water |
| Frequency |
VR |
| Organization |
Pack |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
0 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
2-12 |
| Armor Class |
10 |
| Movement |
3 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
special |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
special |
| XP Value |
260 |
| Type |
Monster |
| Campaign |
Any |
| Other Names |
dweomerlings |
| Sources |
OMII 93 |
| Page |
MM 260 |
| Notes |
formed in pools of mud near enchanted rivers, no comm, under surface are immune to all weap & spell dmg is divided among all in pool, 1 rnd to form (+1 weapon), immune: poison & mind spells, mud to rock kills it no save, dispel magic & dig act as fireball to dmg them, hurl mud (victim AC 10) reduce MV -1, if MV 0 suffocate 5 rnd & 1d8 dmg/rnd |
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