Morkoth

Climate Any
Terrain Water
Frequency VR
Organization Solitary
Activity Cycle Night
Diet Carnivore
Intelligence 15-16
Treasure (G)
Alignment CE
No. Appearing 1
Armor Class 3
Movement Sw 18
Hit Dice 7
THAC0 13
No. of Attacks 1
Damage 1d10
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 14
XP Value 1400
Type Monster
Campaign Any
Other Names wraith of the deep
Sources OMI 71
Page MM 258
Notes infravision 90', attacks w/beak 1d10 dmg, live at center of 6 tunnels (only 1 M creature wide), victim is drawn toward center, once in center save vs spell -4 or be charmed, if save is successful it sees morkoth, reflects all spells including area effect, if dispell magic is cast simultaneously cast 50% of not reflecting + save vs dispell

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