Moor Man

Climate Any
Terrain Any
Frequency UC
Organization Tribe
Activity Cycle Night
Diet Carnivore
Intelligence 8-10
Treasure M (I)
Alignment CE
No. Appearing 4-24
Armor Class 8
Movement 12
Hit Dice 4+2
THAC0 17
No. of Attacks 1
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 5-7
XP Value 270
Type Humanoid
Campaign Ravenloft
Page RVIII 85
Notes wild & hairless, ambush victims, infravision up to 300 yards, attack & dmg -4 in sunlight & cont light (etc), use: dagger sh sword, axe, sh bow & club, wear tatoos (6 types, 1/ person, determine radomly), luck (reroll 1 die/rnd), defense (save +1, opp -1 att & dmg), dark (no light penalty), invuln (repels 1st hit/rnd), berserk (double hp & att), bedazzlement

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