Mongrelman

Climate Any
Terrain Any
Frequency R
Organization Tribe
Activity Cycle Night
Diet Omnivore
Intelligence 5-10
Treasure (C)
Alignment LN
No. Appearing 1-100
Armor Class 5
Movement 9
Hit Dice 1 to 4
THAC0 19
No. of Attacks 1
Damage 1d4 or 1d6 or 1d8 or 1d10 or weapon
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 12
XP Value 35-270
Type Monster
Campaign Any
Sources OMII 92
Page MM 257
Notes mixture of many species, imitate sounds made by creatures & monsters, pick pockes 70%, can hide 80% if one turn preparing increased 1%/turn (max 95%), use clubs, swords, claw & 5% poison blowguns or darts, has leader, avoid contact w/others most of the time, usually serve as slaves or serfs, speak debased common

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