| Climate |
Sub-Trop/Trop |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
5-7 |
| Treasure |
O, P |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
4 |
| Movement |
12 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d6 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
8-10 |
| XP Value |
2000 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMII 124 |
| Page |
MM 256 |
| Notes |
same as normal mold men except as follows, 1 chief per tribe, has 2d4 bodyguards (4 HD), attack w/spores (save vs poison) paralyzed & dies in 5d4 rnds (cure disease), those killed in this manner are reborn in 1d4+20 hours as a mold man (4 HD) & usually become the chief's bodyguard |
Description
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