Mold Man, Chief

Climate Sub-Trop/Trop
Terrain Forests
Frequency VR
Organization Tribe
Activity Cycle Any
Diet Carnivore
Intelligence 5-7
Treasure O, P
Alignment N
No. Appearing 1
Armor Class 4
Movement 12
Hit Dice 6
THAC0 15
No. of Attacks 1
Damage 1d6 or weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 8-10
XP Value 2000
Type Humanoid
Campaign Any
Sources OMII 124
Page MM 256
Notes same as normal mold men except as follows, 1 chief per tribe, has 2d4 bodyguards (4 HD), attack w/spores (save vs poison) paralyzed & dies in 5d4 rnds (cure disease), those killed in this manner are reborn in 1d4+20 hours as a mold man (4 HD) & usually become the chief's bodyguard

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