| Climate |
Any |
| Terrain |
Any |
| Frequency |
C |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
5-7 |
| Treasure |
nil |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
2 |
| Movement |
15 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
2d6/2d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
varies |
| Morale |
11-12 |
| XP Value |
38 |
| Type |
Undead |
| Campaign |
Ravenloft |
| Page |
RV 38 |
| Notes |
lurk in fog, can shape self to anything (1d4 turns to change), commune w/telepathy (feelings), invisible in non-combat form, attacks remain constant in any form, +2 weap to hit, 50% MR radiates 20' (not anti-magic shell) disrupting spell- casting, turn as special, immune to all undead affecting spells (neg pln prot, etc), holy water, charm, blindness, etc |
Description
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