| Climate |
Any |
| Terrain |
Jungle |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Carnivore |
| Intelligence |
5-7 |
| Treasure |
U (B) |
| Alignment |
LE |
| No. Appearing |
1-6 |
| Armor Class |
4 |
| Movement |
12 |
| Hit Dice |
9 |
| THAC0 |
11 |
| No. of Attacks |
6 |
| Damage |
1d6+4/1d6+4/special (4x) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
M |
| Morale |
7 |
| XP Value |
4000 |
| Type |
Monster |
| Campaign |
Dragonlance |
| Page |
DLMC |
| Notes |
degenerate sub-race, speak own, hard to spot (within 30', elves 50%, others 20%), if undetected they gain surprise, attack: fist/fist/tentacles, tent worm way to brain in 1d4 rnds & sucks brains (1d6 dmg/rnd, Str chk to pull out cause 1d10 dmg), mind blast 10' rad save vs wand or 3d6 dmg (1/hr & can't att next rnd), retreat if outmatched, take slaves |
Description
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