Mephit, Steam

Climate Any
Terrain Any
Frequency C
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure Nx2
Alignment N
No. Appearing 1-10
Armor Class 7
Movement 12, Fl 24 (B)
Hit Dice 3+3
THAC0 17
No. of Attacks 2
Damage 1d4+1/1d4+1
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 8-10
XP Value 420
Type Monster
Campaign Planescape
Sources MM 202, FFMC, FF 64
Page PS 78
Notes self-appointed overlords of all mephits, oversized ego, ambush, attack: claw/claw (50% stunning 1 rnd, cumm), BW: (every other rnd) hot jet of water 20' (1 victim) 1d3 no save + 50% stun 1/rnd, can (1/day) rain boiling water 20'x20' 2d6 no save to all in area, gate (1/hr) 1d2 mephite (fire, magma, smoke or steam), immune: fire & heat

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