| Climate |
Any |
| Terrain |
Any |
| Frequency |
C |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
Nx2 |
| Alignment |
N |
| No. Appearing |
1-10 |
| Armor Class |
7 |
| Movement |
12, Fl 24 (B) |
| Hit Dice |
3+3 |
| THAC0 |
17 |
| No. of Attacks |
2 |
| Damage |
1d4+1/1d4+1 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
420 |
| Type |
Monster |
| Campaign |
Planescape |
| Sources |
MM 202, FFMC, FF 64 |
| Page |
PS 78 |
| Notes |
self-appointed overlords of all mephits, oversized ego, ambush, attack: claw/claw (50% stunning 1 rnd, cumm), BW: (every other rnd) hot jet of water 20' (1 victim) 1d3 no save + 50% stun 1/rnd, can (1/day) rain boiling water 20'x20' 2d6 no save to all in area, gate (1/hr) 1d2 mephite (fire, magma, smoke or steam), immune: fire & heat |
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