| Climate |
Any |
| Terrain |
Any |
| Frequency |
C |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
N |
| Alignment |
N |
| No. Appearing |
1-10 |
| Armor Class |
7 |
| Movement |
12, Fl 24 (B) |
| Hit Dice |
3+3 |
| THAC0 |
17 |
| No. of Attacks |
2 |
| Damage |
1/1 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
420 |
| Type |
Monster |
| Campaign |
Planescape |
| Sources |
MM 202, FFMC |
| Page |
PS 78 |
| Notes |
spies, see in fog or mist, only fight if trapped, attack: claw/claw, BW-(3x's every other rnd/1 hr) ball of mist: envelopes 1 victim within 10' save vs poison or 1d4+1dmg & blinded 1d4 rnds, can wall of fog (1/day @ 3rd), can assume gaseous form 1/day, gate (1/hr) 1d2 mephit (ice or mist), powerful winds (gust of wind, etc) flee in confusion |
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