Mephit, Mist

Climate Any
Terrain Any
Frequency C
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure N
Alignment N
No. Appearing 1-10
Armor Class 7
Movement 12, Fl 24 (B)
Hit Dice 3+3
THAC0 17
No. of Attacks 2
Damage 1/1
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 8-10
XP Value 420
Type Monster
Campaign Planescape
Sources MM 202, FFMC
Page PS 78
Notes spies, see in fog or mist, only fight if trapped, attack: claw/claw, BW-(3x's every other rnd/1 hr) ball of mist: envelopes 1 victim within 10' save vs poison or 1d4+1dmg & blinded 1d4 rnds, can wall of fog (1/day @ 3rd), can assume gaseous form 1/day, gate (1/hr) 1d2 mephit (ice or mist), powerful winds (gust of wind, etc) flee in confusion

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