Mephit, Fire

Climate Any
Terrain Any
Frequency C
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure N
Alignment N
No. Appearing 1-10
Armor Class 5
Movement 12, Fl 24 (B)
Hit Dice 3+1
THAC0 17
No. of Attacks 2
Damage 1d3+1/1d3+1
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 8-10
XP Value 420
Type Monster
Campaign Planescape
Sources MM 202, FFMC, FF 64
Page PS 73
Notes pranks on other mephits, most mischievous of mephits, touching causes 1 hp heat dmg, attack: claw/claw 1d3 + (1 heat dmg), BW-(3/day) flame jet: 1' wd x 15' lg, auto hit, 1d8+1 save 1/2 or fan flame: 120 degree arc x 5', all in area 4 dmg no save, can (1/day) heat metal & magic miss (2), gate (1/hr) 1 (fire, magma, smoke or steam)

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