| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
11-12 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
1-2 |
| Armor Class |
-2 |
| Movement |
12, Fl 12 (A) |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
2 |
| Damage |
1d8+4/1d8+4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
15 |
| XP Value |
4000 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
guardians, humanoid, speak any Kara-Tur & Celestial Court, assigned by Celestial Emperor or summ by mortals, will perform service to death, ESP 30', can't be surprised, invis (& att) & astral at will, poly self 2/day, fierceness acts as as apparition (1 HD save vs spell or flee 1d3 rnd), att +4 w/it's sword, imm: fear, chrm, hold, 1/2: dmg spells save nil |
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