Memedi, Common, Djangkong

Climate Any
Terrain Any
Frequency UC
Organization Solitary
Activity Cycle Night
Diet Special
Intelligence 2-14
Treasure nil
Alignment N
No. Appearing 1
Armor Class 6
Movement 24
Hit Dice 1
THAC0 19
No. of Attacks nil
Damage nil
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 9
XP Value 35
Type Special
Campaign Kara-Tur
Page KTMC
Notes incorporeal, speak: own & area common, viewing it save vs wand or flee 6 rnds, +1 weap to hit, ethereal at will, can't attack, human skeleton, occupy well constructed & remote crypts, if it is kept happy (offering food, coins, etc) it will clean & maintain area, area will be protected from evil (as spell)

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