| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
VR |
| Organization |
Band |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
11-12 |
| Treasure |
nil |
| Alignment |
LE |
| No. Appearing |
3-5 |
| Armor Class |
7 |
| Movement |
9 |
| Hit Dice |
4 |
| THAC0 |
17 |
| No. of Attacks |
2 |
| Damage |
1d4/1d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
11-12 |
| XP Value |
650 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
FF 63 |
| Page |
MAII 86 |
| Notes |
try to change (demi)humans into monsters, those < 5 HD paralyzed by fear 1d4+4 rnds save vs spell 1/2, flee light, attack: claw/claw save vs paraly or paralyzed 1d6 turns, limited dim door 60' every other rnd, anyone entering their lair will be tracked (see MAII), once they capture victim it is taken to lair & becomes a meenlock, lair in rocky areas |
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