Meenlock

Climate Any
Terrain Subterranean
Frequency VR
Organization Band
Activity Cycle Night
Diet Omnivore
Intelligence 11-12
Treasure nil
Alignment LE
No. Appearing 3-5
Armor Class 7
Movement 9
Hit Dice 4
THAC0 17
No. of Attacks 2
Damage 1d4/1d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size T
Morale 11-12
XP Value 650
Type Monster
Campaign Any
Sources FF 63
Page MAII 86
Notes try to change (demi)humans into monsters, those < 5 HD paralyzed by fear 1d4+4 rnds save vs spell 1/2, flee light, attack: claw/claw save vs paraly or paralyzed 1d6 turns, limited dim door 60' every other rnd, anyone entering their lair will be tracked (see MAII), once they capture victim it is taken to lair & becomes a meenlock, lair in rocky areas

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