Mara (Great Walkers)

Climate Any
Terrain Any
Frequency R
Organization Group
Activity Cycle Night
Diet Special
Intelligence 2-4
Treasure nil
Alignment CE
No. Appearing 1-3
Armor Class 5
Movement 6
Hit Dice 10
THAC0 11
No. of Attacks 3
Damage 3d4/3d4/1d6
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 25%
Size L
Morale 13-14
XP Value 5000
Type Undead
Campaign Forgotten Realms
Page FR2MC
Notes spirits that inhabit bodies of stone, speak own, attack: claw/claw/bite, if both claws bite auto & DD, bright sunlight drives spirit out (to outer plane), unaffected by other light, find shelter during day (deep ponds, etc), immune: charm, sleep, hold, mind & cold, a holy word may drive spirit from stone body, cannot be turned

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