| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
11-12 |
| Treasure |
nil |
| Alignment |
LE |
| No. Appearing |
1 |
| Armor Class |
0 |
| Movement |
36 |
| Hit Dice |
6+1 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
3d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
M |
| Morale |
15-16 |
| XP Value |
6000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
FF 62 |
| Notes |
cylinder of white flame (gives off no heat), driven by desire to enter human cleric (5th+) to cast spells to return them to original origin, if it attacks it flairs up (all 20' save vs petrif or blinded 12 trns), hit drains 1 lvl & 2 STR (recovered 1/hr), during this time it merges w/victim, only holy water harms spirit & not victim, posses victim in 3 rnds, silver or mag weap |
Description
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