| Climate |
Temp/Trop |
| Terrain |
Plains |
| Frequency |
VR |
| Organization |
Herd |
| Activity Cycle |
Day |
| Diet |
Herbivore |
| Intelligence |
5-16 |
| Treasure |
U (Z) |
| Alignment |
N |
| No. Appearing |
10-60 |
| Armor Class |
6 |
| Movement |
12 |
| Hit Dice |
4+4 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
2d6/2d6 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
15-16 |
| XP Value |
650 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
FR2MC |
| Page |
MAI |
| Notes |
humanoid elephant, peaceful, will defend territory, usually use mace, club or dirk, may charge 2d8 trample, 10%/rnd (not cumm) to enter berserk stage +2 att, extra att (3 total) & gain 10 temp hp, groups have, lieutenantks, chief & wizard, semi-nomadic, herds have 1d6 families, large herds split, live 200 yrs, trade fine artwork, tusks 250 gp |
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