| Climate |
Sub-Trop/Trop |
| Terrain |
Water |
| Frequency |
R |
| Organization |
Clan |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
11-12 |
| Treasure |
A |
| Alignment |
N |
| No. Appearing |
20-200 |
| Armor Class |
6 |
| Movement |
1, Sw 12 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
9 |
| XP Value |
35 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMI 62 |
| Page |
MM 228 |
| Notes |
aquadic humanoids, roam coastal waters, ride giant eels as mounts & allies, use lance, crossbow, trident or short swd, only fight to death for home, clans have leaders (18 hp, att +2), assistants (14 hp, att +1), guards (12-14 hp, att +1), chieftain (female, 22 hp) & shaman (3rd), never voluntarily leave water, suffocate- after 10 turns they lose 1 hp/rnd |
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