Lizard Man, Jarak-Sinn

Climate Temp/Trop
Terrain Swamp
Frequency R
Organization Tribe
Activity Cycle Any
Diet Omnivore
Intelligence 5-7
Treasure D
Alignment NE
No. Appearing 10-40
Armor Class 5 (4)
Movement 6, Sw 12
Hit Dice 2+1
THAC0 19
No. of Attacks 3 or 1
Damage 1d2/1d2/1d6 or 1d4 or weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size L
Morale 13
XP Value 270
Type Humanoid
Campaign Dragonlance
Page DLMC
Notes vile, speak own & common (15%), love combat, att: claw/claw/bite or tail or weapon (sh swd, lg swd, dagger, javln, club), never wear armor, may wield shield, poison spittle (coat weap, save or 1d4 dmg), tail can grab victim & detatch it (regrow in 1d4+8 wks), may ride giant lizards to battle, live in caves, led by kings (1d4+6 bodyguards, min 15 hp)

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