| Climate |
Temp/Trop |
| Terrain |
Swamp |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
5-7 |
| Treasure |
D |
| Alignment |
NE |
| No. Appearing |
10-40 |
| Armor Class |
5 (4) |
| Movement |
6, Sw 12 |
| Hit Dice |
2+1 |
| THAC0 |
19 |
| No. of Attacks |
3 or 1 |
| Damage |
1d2/1d2/1d6 or 1d4 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Dragonlance |
| Page |
DLMC |
| Notes |
vile, speak own & common (15%), love combat, att: claw/claw/bite or tail or weapon (sh swd, lg swd, dagger, javln, club), never wear armor, may wield shield, poison spittle (coat weap, save or 1d4 dmg), tail can grab victim & detatch it (regrow in 1d4+8 wks), may ride giant lizards to battle, live in caves, led by kings (1d4+6 bodyguards, min 15 hp) |
Description
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