| Climate |
Temp/Trop |
| Terrain |
Swamp |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
D |
| Alignment |
N |
| No. Appearing |
8-15 |
| Armor Class |
4 |
| Movement |
6, Sw 12 |
| Hit Dice |
2+1 |
| THAC0 |
19 |
| No. of Attacks |
3 |
| Damage |
1d2/1d2/1d6 or weapon |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
14 |
| XP Value |
75-1000 |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MM 227 |
| Notes |
1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups have patrol leaders, subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (20%) |
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