Lizard Man, Advanced

Climate Temp/Trop
Terrain Swamp
Frequency VR
Organization Tribe
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure D
Alignment N
No. Appearing 8-15
Armor Class 4
Movement 6, Sw 12
Hit Dice 2+1
THAC0 19
No. of Attacks 3
Damage 1d2/1d2/1d6 or weapon
Magic Resistance 0
Size M
Morale 14
XP Value 75-1000
Type Humanoid
Campaign Any
Page MM 227
Notes 1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups have patrol leaders, subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (20%)

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