Lizard Man

Climate Temp/Trop
Terrain Swamp
Frequency R
Organization Tribe
Activity Cycle Any
Diet Special
Intelligence 5-7
Treasure D
Alignment N
No. Appearing 8-15
Armor Class 5
Movement 6, Sw 12
Hit Dice 2+1
THAC0 19
No. of Attacks 3
Damage 1d2/1d2/1d6
Magic Resistance 0
Size M
Morale 14
XP Value 65-975
Type Humanoid
Campaign Any
Sources OMI 62, DRC 189
Page MM 227
Notes reptilian humanoids, speak own, fight unorganized, defend lairs ferociously, groups have patrol leaders, sub-leaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (10%), prefer human flesh

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