| Climate |
Temperate |
| Terrain |
Desert |
| Frequency |
R |
| Organization |
Pack |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
8-10 |
| Treasure |
D |
| Alignment |
CE |
| No. Appearing |
1-4 |
| Armor Class |
4 |
| Movement |
18 |
| Hit Dice |
6+1 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
3d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
14 |
| XP Value |
975 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 60 |
| Page |
MM 221 |
| Notes |
haunts deserted & wastelands, bad breath, sly, immitate voices & noises, powerful jaws cause shield & armor to save vs crushing blow or be damaged, will chase enemy, when it retreats it kicks w/ rear legs 1d6 each, almost impossible to identify tracks (looks like stag), lairs are in caves or old towers (save vs pois -1 or gag 1d4 rnd) |
Description
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