| Climate |
Any |
| Terrain |
Land |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
J, O (Qx5) |
| Alignment |
LE |
| No. Appearing |
5-20 |
| Armor Class |
7 (10) |
| Movement |
6 |
| Hit Dice |
1d4 hp |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
8-10 |
| XP Value |
7 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMI 57, DRC 187 |
| Page |
MM 214 |
| Notes |
cowardly & sadistic humanoid race, hate most other humanoids especially gnomes, speak own & (75%) orc & goblin, attack if they outnumber opponents, dislike spellcasters, trap using pits or mechanical devises, use spear, javelin, club or axe, chiefs & guards have best weapons, infravision 60', attack -1 in sunlight, tribes have 40-400 males |
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