Khaasta

Climate Any
Terrain Any
Frequency R
Organization Band
Activity Cycle Any
Diet Carnivore
Intelligence 11-12
Treasure J, K, L (B)
Alignment CN
No. Appearing 6-24
Armor Class 5 (2)
Movement 9
Hit Dice 3+3
THAC0 17
No. of Attacks 2
Damage weapon +1/1d6
Magic Resistance 0
Size M
Morale 11-12
XP Value 175
Type Humanoid
Campaign Planescape
Page PSII 58
Notes raiders & smugglers, lizardmen, will fight at any time, natural AC 5 (2 w/bronze armor), use 2-handed swords & battle axes, can use weapon & bite in same rnd, use giant lizards as mounts (see MM), if mounted +1 to hit vs victims on foot, excellent archers (long bow), led by chieftains & 'wise one', bands are disorganized, constant ruler changes

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