Kappa, Vampiric

Climate Temp/Trop
Terrain Water
Frequency VR
Organization Solitary
Activity Cycle Night
Diet Carnivore
Intelligence 8-10
Treasure D
Alignment CE
No. Appearing 1-2
Armor Class 0 (-2)
Movement 9, Sw 18
Hit Dice 7+7
THAC0 13
No. of Attacks 3
Damage 1d6+4/1d6+4/1d6
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 12
XP Value 2000
Type Humanoid
Campaign Kara-Tur
Page KTMC
Notes same as normal kappa except as follows, slightly larger, all cast spells, attack: claw/claw/bite, if bit it retains grip & drains 1 Str/rnd (no other dmg) until killed, bb/lg or head bowl emptied, 50% contracting disease (-1d3 Str/day until cure disease or sim, regain 1d2+1/day, live alone or w/mate, prey on any living creature including other kappa

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