Jelly, Mustard

Climate Any
Terrain Subterranean
Frequency R
Organization Solitary
Activity Cycle Night
Diet Scavenger
Intelligence 8-10
Treasure special
Alignment N
No. Appearing 1
Armor Class 4
Movement 9
Hit Dice 7+14
THAC0 13
No. of Attacks 1 or 2
Damage 5d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 10%
Size L
Morale 13-14
XP Value 4000
Type Monster
Campaign Any
Sources OMII 77
Page MM 276
Notes originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs poison each rnd or move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again, contact causes 5d4 dmg, uses treasure to lure victims, immune: normal weapons & electric, magic missile heals it, cold 1/2 dmg

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