| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Scavenger |
| Intelligence |
8-10 |
| Treasure |
special |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
4 |
| Movement |
9 |
| Hit Dice |
7+14 |
| THAC0 |
13 |
| No. of Attacks |
1 or 2 |
| Damage |
5d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
10% |
| Size |
L |
| Morale |
13-14 |
| XP Value |
4000 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMII 77 |
| Page |
MM 276 |
| Notes |
originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs poison each rnd or move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again, contact causes 5d4 dmg, uses treasure to lure victims, immune: normal weapons & electric, magic missile heals it, cold 1/2 dmg |
Description
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