Jackalwere

Climate Temperate
Terrain Any
Frequency R
Organization Pack
Activity Cycle Any
Diet Carnivore
Intelligence 11-12
Treasure C
Alignment CE
No. Appearing 1-4
Armor Class 4
Movement 12
Hit Dice 4
THAC0 17
No. of Attacks 1
Damage 2d4 or weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 11-12
XP Value 270
Type Monster
Campaign Any
Sources OMI 56
Page MM 210
Notes change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid attacks w/bite or weap, gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, revert to jackal form if killed, will use human form to trick victims, love to hunt & kill humans & demihumans, will travel w/ jackals

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