| Climate |
Temperate |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Pack |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
11-12 |
| Treasure |
C |
| Alignment |
CE |
| No. Appearing |
1-4 |
| Armor Class |
4 |
| Movement |
12 |
| Hit Dice |
4 |
| THAC0 |
17 |
| No. of Attacks |
1 |
| Damage |
2d4 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
11-12 |
| XP Value |
270 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 56 |
| Page |
MM 210 |
| Notes |
change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid attacks w/bite or weap, gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, revert to jackal form if killed, will use human form to trick victims, love to hunt & kill humans & demihumans, will travel w/ jackals |
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