| Climate |
Any |
| Terrain |
Water, Fresh |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
13-18 |
| Treasure |
nil (P, R, S) |
| Alignment |
CE |
| No. Appearing |
varies |
| Armor Class |
4 |
| Movement |
3, Sw 12 |
| Hit Dice |
1+1 to 6+6 |
| No. of Attacks |
1 |
| Damage |
2d4 or 3d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
16 |
| XP Value |
varies |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 64 |
| Notes |
have all abilities of common ixzan, 10% of communities are priests, casting lvl determined by adding 1d4 to HD, cast from spheres: all, charm, combat, divination (minor), elem earth, elem water, healing, necromantic, protection, sun (reverse) & weather (minor), WIS 12+1d6, no bonus spells for high WIS but gain save bonus, cast w/o V components |
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