| Climate |
Tropical |
| Terrain |
Water |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Day |
| Diet |
Carnivore |
| Intelligence |
8-14 |
| Treasure |
P, R (S) & U (high priest) |
| Alignment |
CE |
| No. Appearing |
5-12 |
| Armor Class |
6 |
| Movement |
Sw 12 |
| Hit Dice |
1+1 to 4+4 |
| No. of Attacks |
1 |
| Damage |
3d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
13 |
| XP Value |
35-420 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
MM 117, OMI 55 |
| Page |
MM 209 |
| Notes |
INT manta rays who hunt marine humanoids, hide in sand to attack prey, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun (dark), 1+1 HD cast at 1st-3rd, 2+2 HD at 5th, 4+4 HD high priest at 8th guarded by (2) 3+3 HD at 6th lvl guards, lair in underwater caves w/20-200 slaves, sometimes lead by vampiric |
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