| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
19-20 |
| Treasure |
Rx3 |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
varies |
| Movement |
12 |
| Hit Dice |
9+18 to 9+26 |
| THAC0 |
13 |
| No. of Attacks |
1 |
| Damage |
weapon or 1d3+3 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
20%+5%/lvl over 9 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
13,000+ |
| Type |
Humanoid |
| Campaign |
Planescape |
| Page |
PSII 52 |
| Notes |
self-centered, seek all knowledge of magic, appear old & frail, STR 18/51, hate melee, wizard 9-18 lvl (most specialist) HD are d4, 1d4+1 potions, 1d3 scrolls, 1d2 rings, 1d3 wands, 1d4+1 misc magic items, AC by magic & Dex 18, can absorb magic by MR roll (heals 1/spell lvl & cast w/o memorize as rod of absorption), imm: extreme temp, don't breath |
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