| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
VR |
| Organization |
Colony |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
19-20 |
| Treasure |
S, T, Z (D) |
| Alignment |
LE |
| No. Appearing |
1 |
| Armor Class |
3 |
| Movement |
12 |
| Hit Dice |
11+8 |
| THAC0 |
9 |
| No. of Attacks |
6 |
| Damage |
1d4 (6) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
95% |
| Size |
L |
| Morale |
15-16 |
| XP Value |
11,000 |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MAI |
| Notes |
elite mind flayer, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone save vs spell -4 or feebleminded, successful hit grabs victim & if 3 hit may bore to brain 1d3 rnds, heal 25 points day, powers 10th ast proj, ch pers, ch monst, esp, eyebite, forget, leg lore, levit, plane shift, suggest, telek, true see; all save -4 |
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