Human, Tradesman

Climate Any
Terrain Urban
Frequency C
Organization Group
Activity Cycle Any
Diet Omnivore
Intelligence varies
Treasure 1-100 gp
Alignment any
No. Appearing 2-12
Armor Class 10
Movement 12
Hit Dice 1
THAC0 20
No. of Attacks 1
Damage weapon
Magic Resistance 0
Size M
Morale 8-9
XP Value 15
Type Humanoid
Campaign Any
Other Names craftspeople
Sources DRC 193
Page MM 196
Notes people engaged in the trades & crafts, may operate a shop, do business w/ adventurers, armed w/ knives, quarterstaff or tools but will only defend self, 90% treasure is merchandise or equipment

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