| Climate |
Any |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Group |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
12 |
| Treasure |
I, L, M, N, O (V) |
| Alignment |
any |
| No. Appearing |
30-300 |
| Armor Class |
6 |
| Movement |
15 |
| Hit Dice |
4 |
| THAC0 |
18 |
| No. of Attacks |
1 |
| Damage |
1d6+1 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
varies |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
DRC 29 |
| Page |
DRC 195 |
| Notes |
follow a special discipline, live in cloisters or monasteries, usually lawful, suprised only on 1, never wear armor or protective devices, do use potions & magic devices, good hand to hand skills, have thieving skills see DRC 196, can cure self 4 (1/day), wear robes, if 7 or more are together they have a leader |
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