| Climate |
Any |
| Terrain |
Urban |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
varies |
| Alignment |
CE |
| No. Appearing |
1 |
| Armor Class |
varies |
| Movement |
9 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d3 or weapon |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
35 |
| Type |
Humanoid |
| Campaign |
Ravenloft |
| Page |
RV 37 |
| Notes |
driven to madness by evils in Ravenloft, prowl night looking for victim (friends & neighbors), use knives, hand axes, garrotes, etc, present a pleasing front to lure victims, -2 opp surp when they attack & triple dmg on 1st attack, if confronted by serious resistance they flee, appear normal & live a normal life until something sparks the madness |
Description
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